Video Game Development
Design and Production combined.
Video Game Development
Design and Production combined.
Design and Production combined.
Design and Production combined.
As a passionate video game developer, this website serves as a showcase of my work and a platform to track my professional growth. Through this portfolio, I aim to demonstrate my skills, showcase my game development projects, and connect with future employers who share my enthusiasm for the industry. In this section, I will showcase my design aspects of my game development career.
A game my team and I published to the android store. It's about taking care of mystical creatures and finding them perfect owners.
My role as a designer in this project was to create fun and interactive levels. While also maintaining a unique and charismatic user interface. I had to ensure that each time I created a level or interface, I stayed within the theme of a cute mystical pet store.
Please enjoy the "Crimson Hell" trailer made by my team and I.
During the beginning stages of the game "Crimson Hell", it was a steep learning curve for me since I was the producer on the team of 15 people. I had to learn and adapt to everyone's talents. Once I mastered that, I started to realize and create a routine for everyone so we could stay on track for our time limit of the game's release. I a
During the beginning stages of the game "Crimson Hell", it was a steep learning curve for me since I was the producer on the team of 15 people. I had to learn and adapt to everyone's talents. Once I mastered that, I started to realize and create a routine for everyone so we could stay on track for our time limit of the game's release. I also had to learn to navigate group settings more effectively, ultimately if there was a problem with the team, it was my responsibility to fix it. I had set up group hangouts and fun things for us to do in our limited downtime. Since adding that, he team continued to work effectively and greatly minimized issues among teammates.
As our journey of building a unique horror game continued, I had to continue to lead the pack towards success. Continuing to help designing and molding the project to stay on track. Maintaining our projected sprint goals and our motivation as a team. I used programs such as click-up, word, excel and many more to help us visually see where
As our journey of building a unique horror game continued, I had to continue to lead the pack towards success. Continuing to help designing and molding the project to stay on track. Maintaining our projected sprint goals and our motivation as a team. I used programs such as click-up, word, excel and many more to help us visually see where we are at all times. These programs also helped to see where we needed to be if we had fallen behind. Creating tasks for the team and entering engine to polish levels was a daily work flow for me.
Towards the end of "Crimson Hell", "The Vanished Moths" and I were able to release our game to steam. Growing our game through marketing and word of mouth, we were able to have 250+ downloads and 30+ reviews. At the end of it, I realized how much I had grown not only as a designer but also as a leader. I realized that I could do both and
Towards the end of "Crimson Hell", "The Vanished Moths" and I were able to release our game to steam. Growing our game through marketing and word of mouth, we were able to have 250+ downloads and 30+ reviews. At the end of it, I realized how much I had grown not only as a designer but also as a leader. I realized that I could do both and will continue to improve in both areas. "Crimson Hell" was a ton of fun for me and a massive learning experience. I can't thank my team enough for working as hard as they could and meeting every goal we set out to complete.
Have a question or an interest in my work? Send me a message and I will get back to you soon.
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